RE: Tech: Tempest trouble

From: Bob Langelius <bob_at_miltonmerl.com>
Date: Wed Apr 27 2005 - 11:24:53 EDT

Thanks Alex. I'll give it a try.

Bob

-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of Alex Yeckley
Sent: Wednesday, April 27, 2005 11:14 AM
To: vectorlist@vectorlist.org
Subject: RE: VECTOR: Tech: Tempest trouble

> 1st problem- the "mazes" are displayed correctly and gameplay is
> accurate, but the text is all stretched out and unreadable ,unreadable
> in that the text is weird symbols.

It seems you have a problem with the DVG (or is it considered an AVG? -
either way, the ultimate outputs are both analog). That probably explains
both sets of problems you have described. If that's correct, it's going to
be a board level repair requiring the usual types of test equipment.
Suspect anything that the ALPHANUM line feeds into (which is unfortunately a
lot of things).

Alex

----
ayeckley@elektronforge.com
www.elektronforge.com
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Received on Wed Apr 27 11:25:24 2005

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