Re: Sega Vector Development Tools Project

From: Jess Askey <jess_at_askey.org>
Date: Mon Jun 13 2005 - 23:34:58 EDT

Well, just to wrap this thread up from my end. If *anyone* is still
interested in the VIC replacement board, send me your address and I will
drop it in the mail. I truly have no use for it, and Im pretty sure no
one else does either, but maybe it will be more fun on your shelf. :-)

Mark Jenison wrote:

> Hi all,
>
> I get back from vacation and am excited to see a bunch of emails about
> the topic, only to find that they are about the VIC replacement chip :-(
>
> Clay hit the nail on the head; there was a VIC chip on the sega G80
> raster boards that could be replaced with a VIC replacement board; not
> sure which came first (chick or egg), but that's what it's for.
>
> Thanks Clay for providing those code samples!
>
> I only got like one email from a vectorlist member about interest in
> this project, so I think I'll take this subject offline. Probably
> make it a Yahoo! group (unless there is a better mailing list service
> that I'm unaware of? Advice?) Heck, maybe even make it a source
> forge project.
>
> Turns out MAME already support a "no security chip" hardware
> configuration, so I should have support for a "generic" sega G80
> program shortly. Programs written for the Sega G80 must assume a
> certain hardware configuration (ie space fury targeted a hardware
> platform with a space fury sound board, etc), so for now the virtual
> target platform in mame will be a space fury system with an eliminator
> 4-player interface board on the front end. Instead of creating a
> configuration for each possible hardware configuration (though there
> aren't *that* many), I'd probably have the mame driver generated
> automatically, and also allow for the games to use the other sega G80
> sound boards, like Astro Blaster's or Space Odyssey.
>
> Email me if you'd like to be on the development mailing list.
>

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Received on Mon Jun 13 23:33:51 2005

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