Re: Sega Vector Development Tools Project

From: Tom McClintock <tomm_at_mgcap.com>
Date: Tue Jan 10 2006 - 16:29:50 EST

Looks like Mark has made some progress since August 3, 2005! 4-Player
Eliminator security free ROM images now online. :)

http://www.ionpool.net/arcade/sega/roms.html

Any more updates Mark?

tm

Mark Jenison wrote:
>> Mark, any updates on this?
>
>
> I was afraid someone would ask :-)
>
> Yes, actually there are some updates.
>
> - Completed both a vector viewer and vector editor. The editor can
> import either sega vector format binary files, or an XML vector file
> (priopriatary format that has simple coodinates instead of angle,
> length, startx, starty like the sega vector format). The vector file
> allows easier import of data from other sources. An example file would
> look something like this:
>
> <vectors>
> <vector name="box">
> <startat x="5" y="5">
> <action type="moveto" x="0" y="0"/>
> <action type="drawto" x="10" y="0"/>
> <action type="drawto" x="10" y="10"/>
> <action type="drawto" x="0" y="10"/>
> <action type="drawto" x="0" y="0"/>
> </vector>
> </vectors>
>
> Considered allowing SVG documents, but that's just too much of a hassle :-)
>
> Anyway, the editor can convert binary->xml and xml->binary and such.
> Spent way too much time designing it so it could be flexible (you can
> swap out the Sega Vector stuff for say, Atari vector stuff if you wanted
> to). It's not pretty, but it works.
>
> - Started looking at compilers, code disassembly, and some other stuff.
> Just started this week.
>
> - Franklin Bowen offered to lend a hand and is reportedly going through
> Star Trek. Hopefully he can figure out how writing to the Universal
> Sound board works. I started with Space Fury and Eliminator since they
> have less complex ways of triggering sounds. Hopefully he knows to use
> the security free code when disassembling :-).
>
> Since I've been working with the vector graphic stuff a lot, I think the
> first code I write for the G80 system will be a simple program that
> displays a box on the screen.
>
> Any input on where to go next, or offers of help would be greatly
> appreciated.
>

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Received on Tue Jan 10 16:29:53 2006

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