What is it disassembling into?  I assume it's an assembly, but for which 
processor?  I'm REALLY out of practice with that sort of thing but maybe 
with some guidance could figure some of it out.
Chad
----- Original Message ----- 
From: "Mark Jenison" <jenison@enteract.com>
To: <vectorlist@vectorlist.org>
Sent: Tuesday, January 10, 2006 10:18 PM
Subject: Re: VECTOR: Sega Vector Development Tools Project
> Tom, if you look further down in the email I sent you, you'll see those 
> ROMs were courtesy of David Fish (Thanks David!) :-)
>
> As for the Sega Vector Development Tools Project...well, I won't lie...I 
> got sidetracked :-(
>
> After developing some vector tools, I started work on disassembling the 
> code for Eliminator.  I was able to find the code where the infamous 
> timing/crediting code existed.
>
> Neil Bradley helped me with his disassembly/recompiler.  I was able to 
> find and comment all the text and vector locations, and comment the 
> crediting code, a bit of the attract mode, the text display routines, and 
> most of the test mode.
>
> Then after a few weeks of staring at z80 instructions, I got burned out on 
> that.
>
> Anyone know of any good z80 instruction code editors?  I'd like to 
> cut/paste some code out of Eliminator and tweak it a little to draw one of 
> the vectors I created with the graphics editing program.  If anyone wants 
> to pick up disassembly where I left off (or at least look at the 
> credit/timing code to the point they could come up with a free play hack), 
> let me know.
>
> ::crickets chirping::
>
> :-)
>
> ----- Original Message ----- 
> From: "Tom McClintock" <tomm@mgcap.com>
> To: <vectorlist@vectorlist.org>
> Sent: Tuesday, January 10, 2006 3:29 PM
> Subject: Re: VECTOR: Sega Vector Development Tools Project
>
>
>> Looks like Mark has made some progress since August 3, 2005! 4-Player 
>> Eliminator security free ROM images now online. :)
>>
>> http://www.ionpool.net/arcade/sega/roms.html
>>
>> Any more updates Mark?
>>
>>
>>
>>
>> tm
>>
>> Mark Jenison wrote:
>>>> Mark, any updates on this?
>>>
>>>
>>> I was afraid someone would ask :-)
>>>
>>> Yes, actually there are some updates.
>>>
>>> - Completed both a vector viewer and vector editor.  The editor can 
>>> import either sega vector format binary files, or an XML vector file 
>>> (priopriatary format that has simple coodinates instead of angle, 
>>> length, startx, starty like the sega vector format).  The vector file 
>>> allows easier import of data from other sources.  An example file would 
>>> look something like this:
>>>
>>> <vectors>
>>>  <vector name="box">
>>>   <startat x="5" y="5">
>>>   <action type="moveto" x="0" y="0"/>
>>>  <action type="drawto" x="10" y="0"/>
>>>  <action type="drawto" x="10" y="10"/>
>>>  <action type="drawto" x="0" y="10"/>
>>>  <action type="drawto" x="0" y="0"/>
>>> </vector>
>>> </vectors>
>>>
>>> Considered allowing SVG documents, but that's just too much of a hassle 
>>> :-)
>>>
>>> Anyway, the editor can convert binary->xml and xml->binary and such. 
>>> Spent way too much time designing it so it could be flexible (you can 
>>> swap out the Sega Vector stuff for say, Atari vector stuff if you wanted 
>>> to).  It's not pretty, but it works.
>>>
>>> - Started looking at compilers, code disassembly, and some other stuff. 
>>> Just started this week.
>>>
>>> - Franklin Bowen offered to lend a hand and is reportedly going through 
>>> Star Trek.  Hopefully he can figure out how writing to the Universal 
>>> Sound board works.  I started with Space Fury and Eliminator since they 
>>> have less complex ways of triggering sounds.  Hopefully he knows to use 
>>> the security free code when disassembling :-).
>>>
>>> Since I've been working with the vector graphic stuff a lot, I think the 
>>> first code I write for the G80 system will be a simple program that 
>>> displays a box on the screen.
>>>
>>> Any input on where to go next, or offers of help would be greatly 
>>> appreciated.
>>>
>>
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>>
>
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Received on Wed Jan 11 08:16:33 2006
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