Re: Boxing Bugs CPU cuts-n-jumps

From: Mark Shostak <xx.vl_at_cinelabs.com>
Date: Mon Apr 10 2006 - 23:04:44 EDT

Just came across this in an old notebook:

http://www.cinelabs.com/misc/boxing_bugs_mods.jpeg

This assumes the standard 16K mod is applied, as a pre-req.

-Mark

On Mon, Apr 10, 2006 at 09:08:38PM -0400, David Fish wrote:
> Thanks Mark,
>
> It looks like I need another J-K, they seem to be all used up. I suppose I
> could put one at I6.
>
> Dave
>
> ----- Original Message -----
> From: "Mark Shostak" <xx.vl@cinelabs.com>
> To: <vectorlist@vectorlist.org>
> Sent: Monday, April 10, 2006 1:18 PM
> Subject: Re: VECTOR: Boxing Bugs CPU cuts-n-jumps
>
>
> > Dave,
> >
> > I don't know that the cuts and jumpers have been documented, but all you
> > need
> > to do is expand the P register to 3 bits, and map the output directly to
> > the
> > high order program store address bits (i.e. P0 to A11, P1 to A12 and P2 to
> > A13).
> >
> > -Mark
> >
> > On Sun, Apr 09, 2006 at 09:27:47PM -0400, David Fish wrote:
> >> Have the cuts and jumpers that are present on a Cinematronics Boxing Bugs
> >> CPU been documented? The manual just shows the standard schematics.
> >>
> >> Dave
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>
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Received on Mon Apr 10 23:13:08 2006

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