Re: Speaking of multigame, A/AD/LL?

From: Neil Bradley <nb_at_synthcom.com>
Date: Wed Apr 18 2007 - 14:37:55 EDT

>> YAAAAAAAAY! Finally someone who understands and sees the value in this
>> approach!
>
> Uhm, I bet you've never actually played LL with this method.

Yes, I have, many, many times.

> It makes slow, controlled decent nearly impossible. You really want to be
> able to set a thrust level and keep it there.

For me it makes it impossible to play. Pulsing the thrust, provided that
it responds well, is also achievable and I find it far easier.

-->Neil

----------------------------------------------------------------------------
C. Neil Bradley - KE7IXP - The one eyed man in the land of the blind is not
                            king. He's a prisoner.
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Received on Wed Apr 18 14:38:01 2007

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