Re[2]: Speaking of multigame, A/AD/LL?

From: peter jones <highwayman2000_at_mail.ru>
Date: Wed Apr 18 2007 - 15:57:52 EDT

-----Original Message-----
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@vectorlist.org
Date: Wed, 18 Apr 2007 14:36:47 -0400 (EDT)
Subject: Re: VECTOR: Speaking of multigame, A/AD/LL?

>
> On Wed, 18 Apr 2007, Neil Bradley wrote:
>
> > > There is single button thrust mode similar to how asteroids works, as you
> > > hold thrust button it adds thrust, when you not pressing it, it subtracts
> > > thrust.
> >
> > YAAAAAAAAY! Finally someone who understands and sees the value in this
> > approach!
>
> Uhm, I bet you've never actually played LL with this method.
>
> It makes slow, controlled decent nearly impossible. You really want to be
> able to set a thrust level and keep it there.
>

i'v never even played LL, but from reading up on it, id want an analog input myself - i think using an analog throttle-pedal from a driving game would be good.

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Received on Wed Apr 18 15:57:58 2007

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