RE: Speaking of multigame, A/AD/LL?

From: Clay Cowgill <c.cowgill_at_comcast.net>
Date: Wed Apr 18 2007 - 16:06:35 EDT

> Uhm, I bet you've never actually played LL with this method.
>
> It makes slow, controlled decent nearly impossible. You
> really want to be able to set a thrust level and keep it there.

I agree with you, Chris. ;-) Neil and I have debated this before and I
think it just boils down to playing style. If you train yourself to use it,
it's doable, but if you're used to the "real" analog controller with
instantly adjustable thrust it kinda sucks.

(When I was working on my multgame years ago, I tried a few things... The
one that was the coolest was a little adapter I made for the fire button. I
extended the plunger on the button a little and printed a black->white
gradient on an adhesive mailing label with a laser printer and then had an
LED shining on that and a photocell with some black tape over it and slit
cut in it. That gave me an analog signal that was proportional to how far
the button was pressed. It needed power and an op-amp and the like so it
was totally unmanufacturable in the form I had it in, but it gave pretty
damn good ~5-bit analog output, albeit it with a kinda short throw. I had a
hall effect transistor version too with the transistor mounted on a bracket
and a magnet on the bottom of the plunger, but I seem to recall that having
linearity problems.)

I liked the two thrust buttons method that basically did binary weighting
('weak' and 'strong', hold both for maximum). That seemed to control pretty
nicely and you could PWM the thrust by tapping. Also added a little skill
factor to it. ;-)
 
Hey Scott, here's a free idea-- I had an analog input option on my board as
well, but I just used the potentiometer input on the POKEY. Worked fine and
saves you the external A/D setup.

-Clay

---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Wed Apr 18 16:08:30 2007

This archive was generated by hypermail 2.1.8 : Wed Apr 18 2007 - 16:50:01 EDT