Re: bzone problem

From: Scott Caldwell <scottcaldwell_at_sbcglobal.net>
Date: Sun Sep 16 2007 - 19:59:11 EDT

Check the pokeys on the second aux PCB, since I've seen this problem
caused before. The pokey is controlling movement, firing, etc. and a
pin was stuck, which caused it to start, fire, etc. on it's own. Maybe
reseating the pokeys will help.

Scott C.

andre wrote:
> Got a bzone board that looked ok in attract mode, but
> had no playfield objects. Game would play oddly with
> no enemy tanks..you could hear them fire but nothing
> would hit you. Also there was a bright fuzzy dot
> always in center of screen.
>
> Anyways, test said 'T' which I think manual says is an
> integer error.
>
> - Anyone know what might cause this on the pcb?
>
> So I put on another aux board I had (unknown
> condition) and game does not have any errors on test.
> All playfield objects are there, including enemy
> tanks. But it still has an issue.. When I coin up,
> game immediately starts without me pushing the button.
> My tank sits there idling but fires repeatedly.
> Controls have no affect on the game..you just sit in
> the same spot firing.. The enemy tanks are there
> driving around like normal. I put on my Braze
> highscore kit and removed all eproms but no dif.
>
> - Anyone have this issue before?
>
>
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Received on Sun Sep 16 19:58:57 2007

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