Re: Cinematronics CCPU on Xilinx FPGA

From: Chris Schalick <cschalick_at_yahoo.com>
Date: Tue Apr 07 2009 - 06:41:27 EDT

I got started on a Verilog CCPU a while ago, with the same structural approach. I got through a thousand instructions or so till it went red on me, summer showed up and I lost track of it.

Much to my wife's chagrin, I speak Vhdl and would be happy to help verify if you want help.

Chris

--- On Tue, 4/7/09, Ed Henciak <ehenciak@yahoo.com> wrote:

> From: Ed Henciak <ehenciak@yahoo.com>
> Subject: Re: VECTOR: Cinematronics CCPU on Xilinx FPGA
> To: vectorlist@vectorlist.org
> Date: Tuesday, April 7, 2009, 3:55 AM
> Freakin' sweet :-)! Your best QoR for area is going to
> be the gate level approach you are taking. The
> tradeoff is "time to implement" in most cases.
>
> Also, keep in mind that a behavioral design means exactly
> what it says...it doesn't mean it is synthesizable.
> Moreover, if anyone tells you one way is better than
> another they are nuts. The example I sent you is more
> abstract (i.e. RTL)...what's cool is that XST seems to
> do a decent job converting what I am "implying"
> when
> I view the design using post-synthesis viewers. Still,
> area-wise, it will be no match to your results. For
> designs like the CCPU, gate level is the way to go....I
> prefer the RTL approach since that's simply the way
> I do things :-)!
>
> Just a suggestion....goto www.fpgaarcade.com ... there is
> an Asteroids-on-a-chip package. In there,
> MikeJ has a vector-to-VGA converter. You will need to add
> a ZBT SRAM model to your design.
> You might be able to pump out some graphics....just be
> aware that what you see in simulation may not
> match expected results graphics wise :-)!
>
> What version of Modelsim are you using BTW?
>
> Ed
>
> PS OK...bedtime for real...tomorrow is going to be a long
> day.
>
>
>
>
>
> ________________________________
> From: Chris Leyson <cleyson@aol.com>
> To: vectorlist@vectorlist.org
> Sent: Tuesday, April 7, 2009 3:31:48 AM
> Subject: VECTOR: Cinematronics CCPU on Xilinx FPGA
>
> Hi,
>
> Quick progress update, spacewars roms now modeled as block
> ram and Modelsim is chucking out XY vectors :)
> About 80 to 90 vectors per frame, most of them are really
> short, only 2us to 5us, I think they might be stars.
>
> VHDL model is structural and a lot of it mimics the TTL on
> the CCPU, it was the easiest approach given that I started
> with the schematic. It was done this way so I could figure
> out how things worked. Don't think the behavioral guys
> will like it :(
>
> Next task is to clock it properly then start replacing the
> TTL. ALU, comparator and shifter should be easy and all of
> the data path logic is just 2:1 muxes.
>
> Must get some ZZZs been up all night.
>
> Chris
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Received on Tue Apr 7 06:41:31 2009

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