Re: R: Battlezone Graphics Problem

From: Bill K <sociableone_at_gmail.com>
Date: Thu May 07 2009 - 00:04:32 EDT

How (un)reliable is that board to board connector? Would it be worthwhile
to replace it with two small piggyback boards (one on each BZ board) that
convert from the molex pins to a ribbon cable connector? Just thinking
aloud.....

Bill

On Wed, May 6, 2009 at 8:25 PM, vernimark <vernimark@vernimark.com> wrote:

> I had a similar problem with my battlezone, I had to resolder all pins of
> the connector between aux board and main board
>
> -----Messaggio originale-----
> Da: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org]Per conto di Colin Davies
> Inviato: giovedì 7 maggio 2009 3.03
> A: vectorlist@vectorlist.org
> Oggetto: Re: VECTOR: Battlezone Graphics Problem
>
>
> I've got about 4 working mathbox's on the bench... and have tried at least
> two known workers on this so far.... (working through my pile of BZ boards)
>
> Its not just the tanks and objects that are screwing up..... its
> everything..... Text, Radar, Mountains....
>
> I'm convinced its not drawing the full 'display list' and its getting mixed
> up and confused once it gets part way through it....
>
> Time will tell....
>
> Regards, Colin
>
> ----- Original Message -----
> From: "Neil Bradley" <nb@synthcom.com>
> To: <vectorlist@vectorlist.org>
> Sent: Thursday, May 07, 2009 1:13 AM
> Subject: Re: VECTOR: Battlezone Graphics Problem
>
>
> >> looks like your z-blanking is hooped..
> >
> > From my experience with emulation, a screwed up mathbox will cause all of
> > the objects and tanks to disappear. I know Colin said the mathbox was OK,
> > but I wonder if it's not completely OK.
> >
> > -->Neil
> >
> >
> --------------------------------------------------------------------------
> --
> > C. Neil Bradley - EVERYBODY KERNEL PANIC!
> >
> --------------------------------------------------------------------------
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Received on Thu May 7 00:04:36 2009

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