R: Battlezone Graphics Problem

From: vernimark <vernimark_at_vernimark.com>
Date: Wed May 06 2009 - 21:25:15 EDT

I had a similar problem with my battlezone, I had to resolder all pins of
the connector between aux board and main board

-----Messaggio originale-----
Da: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org]Per conto di Colin Davies
Inviato: giovedì 7 maggio 2009 3.03
A: vectorlist@vectorlist.org
Oggetto: Re: VECTOR: Battlezone Graphics Problem

I've got about 4 working mathbox's on the bench... and have tried at least
two known workers on this so far.... (working through my pile of BZ boards)

Its not just the tanks and objects that are screwing up..... its
everything..... Text, Radar, Mountains....

I'm convinced its not drawing the full 'display list' and its getting mixed
up and confused once it gets part way through it....

Time will tell....

Regards, Colin

----- Original Message -----
From: "Neil Bradley" <nb@synthcom.com>
To: <vectorlist@vectorlist.org>
Sent: Thursday, May 07, 2009 1:13 AM
Subject: Re: VECTOR: Battlezone Graphics Problem

>> looks like your z-blanking is hooped..
>
> From my experience with emulation, a screwed up mathbox will cause all of
> the objects and tanks to disappear. I know Colin said the mathbox was OK,
> but I wonder if it's not completely OK.
>
> -->Neil
>
> --------------------------------------------------------------------------

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> C. Neil Bradley - EVERYBODY KERNEL PANIC!
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Received on Wed May 6 21:25:15 2009

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