Re: Major Havoc Level Editor

From: Jess Askey <jess_at_askey.org>
Date: Tue Jun 02 2009 - 00:53:31 EDT

Not sure what to tell you about the link.. I can get content from my
page via Rex Swain's HTTP viewer
(http://www.rexswain.com/httpview.html) so there might be something at
issue on your end??? Anyone else having issues? I can't say for sure
that I don't have something wrong with my little old domain DNS set up
wrong however. Are you not able to get to the root page or do you get
errors when running the click-once installation page?

I think Click-Once is supposed to work in Firefox and other browsers now
but if you are having issues, try installing the program using IE6+.
Since Im using ClickOnce, you will automatically be notified when there
are new releases and they will download if you are online.

On the Editor itself...

They way it basically works is that can either create an individual maze
or a set of 16 mazes ordered in the standard 4 maze shapes and repeating
4 times (total of 16). Then one at a time (not in sequence), you can
'run' a maze and it will be emulated in MAME. I built my own ROM's
around the maze edits so that one level simply repeats (space waves and
warps are gone) forever. The attract mode also plays the maze but as you
can guess, the pre-programmed movements of Rex don't bode well in a new
environment. Not all the maze objects are emulated yet so if you put
them into the maze, they will just be missing in the emulation for now
(ion cannon, trip pads, transporters).

There are a handful of bugs and some nuisances still but it is fairly
functional. The most challenging part was hacking up Owen's code to
create the template ROM that I could patch to build mazes. Since the
maze data is fairly variable, there weren't lots of static tables for
this data but rather lots of pointers to tables of variable length. I
trimmed out some of the un-needed stuff (like the space waves) and used
that space to separate the maze data tables out a bit to make things
less dynamic.

jess

Joseph Magiera wrote:
> Link does not work. I am very interested in trying it out via burning
> ROMs. Can you tell us anything more? Are you able to select and just
> play/practice the reactor waves?
>
> Joe
>
> --- On *Mon, 6/1/09, Jess Askey /<jess@askey.org>/* wrote:
>
>
> From: Jess Askey <jess@askey.org>
> Subject: VECTOR: Major Havoc Level Editor
> To: vectorlist@vectorlist.org
> Date: Monday, June 1, 2009, 9:01 PM
>
> I have been creating a major havoc level editor for the past
> couple of years and I think it is stable enough for a BETA
> preview. It has many missing features and bugs but you get the
> idea and can play some stuff (in MAME or by burning ROM's).
>
> http://mhedit.askey.org <http://mhedit.askey.org/>
>
> If you guys have any feedback I would be happy to hear it and have
> some testers.
>
> thanks
>
> jess
>
>
>
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Received on Tue Jun 2 00:55:19 2009

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