Re: Major Havoc Level Editor

From: Backflipper <mail_at_nessandsteve.plus.com>
Date: Tue Jun 02 2009 - 15:14:32 EDT

Works for me
  ----- Original Message -----
  From: Jess Askey
  To: vectorlist@vectorlist.org
  Sent: Tuesday, June 02, 2009 5:53 AM
  Subject: Re: VECTOR: Major Havoc Level Editor

  Not sure what to tell you about the link.. I can get content from my page via Rex Swain's HTTP viewer (http://www.rexswain.com/httpview.html) so there might be something at issue on your end??? Anyone else having issues? I can't say for sure that I don't have something wrong with my little old domain DNS set up wrong however. Are you not able to get to the root page or do you get errors when running the click-once installation page?

  I think Click-Once is supposed to work in Firefox and other browsers now but if you are having issues, try installing the program using IE6+. Since Im using ClickOnce, you will automatically be notified when there are new releases and they will download if you are online.

  On the Editor itself...

  They way it basically works is that can either create an individual maze or a set of 16 mazes ordered in the standard 4 maze shapes and repeating 4 times (total of 16). Then one at a time (not in sequence), you can 'run' a maze and it will be emulated in MAME. I built my own ROM's around the maze edits so that one level simply repeats (space waves and warps are gone) forever. The attract mode also plays the maze but as you can guess, the pre-programmed movements of Rex don't bode well in a new environment. Not all the maze objects are emulated yet so if you put them into the maze, they will just be missing in the emulation for now (ion cannon, trip pads, transporters).

  There are a handful of bugs and some nuisances still but it is fairly functional. The most challenging part was hacking up Owen's code to create the template ROM that I could patch to build mazes. Since the maze data is fairly variable, there weren't lots of static tables for this data but rather lots of pointers to tables of variable length. I trimmed out some of the un-needed stuff (like the space waves) and used that space to separate the maze data tables out a bit to make things less dynamic.

  jess

  Joseph Magiera wrote:
          Link does not work. I am very interested in trying it out via burning ROMs. Can you tell us anything more? Are you able to select and just play/practice the reactor waves?

          Joe

          --- On Mon, 6/1/09, Jess Askey <jess@askey.org> wrote:

            From: Jess Askey <jess@askey.org>
            Subject: VECTOR: Major Havoc Level Editor
            To: vectorlist@vectorlist.org
            Date: Monday, June 1, 2009, 9:01 PM

            I have been creating a major havoc level editor for the past couple of years and I think it is stable enough for a BETA preview. It has many missing features and bugs but you get the idea and can play some stuff (in MAME or by burning ROM's).

            http://mhedit.askey.org

            If you guys have any feedback I would be happy to hear it and have some testers.

            thanks

            jess

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Received on Tue Jun 2 15:14:31 2009

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