Re: Battlezone Aux Board replacement?

From: Tom McClintock <tomm_at_bhpllc.com>
Date: Wed Oct 14 2009 - 11:07:11 EDT

Even better Battlezone schematics:
http://arcarc.xmission.com/PDF_Arcade_Atari_Kee/Battlezone/

Mathbox simulation in MAME:
http://maws.mameworld.info/maws/mamesrc/src/mame/machine/mathbox.c

POKEY emulator in MAME:
http://maws.mameworld.info/maws/mamesrc/src/emu/sound/pokey.c

And speaking of Battlezone, I was playing around with a Battlezone and
G05 a few nights ago. I was reminded that not everyone has a vector
pattern generator with which to test their various vector monitors.

Why wouldn't someone recreate a simple vector pattern generator, rather
than a somewhat obscure mathbox? Everyone with a vector game needs a
patern generator, but noteveryone *needs* a mathbox (which are mostly
simple to fix).

Ed, can you get on that for me?

tm

COLIN DAVIES wrote:
> http://www.cityofberwyn.com/schematics/index.htm
>
> Its the mathbox - 4 x BitSlice CPU's - that you will struggle with to
> get into the FPGA (unless you make something based around the mame
> source code ? - Don't know if they emulate the mathbox or just do the
> maths) , and it needs a Pokey too.... Proms are used to store the
> program for the 4 Cpu's, theres some glue logic, some I/O for the game
> controls and stuff, and some sound circuits..
>
> Cheers, Colin
>
>
> --- On *Wed, 14/10/09, Ed Henciak /<ehenciak@yahoo.com>/* wrote:
>
>
> From: Ed Henciak <ehenciak@yahoo.com>
> Subject: Re: VECTOR: Battlezone Aux Board replacement?
> To: vectorlist@vectorlist.org
> Date: Wednesday, 14 October, 2009, 11:55 AM
>
> Can you send me a link to schematics. I'm just curious to see what it
> would take.
>
> Ed
>
>
> Bill wrote:
> > Anyone ever tackle the BZ AUX board with FPGAS in part or in
> whole? My BZ
> > is on the fritz again and I was wondering if anyone has done any
> work with
> > this board to help improve or replace it.
> >
> > Thanks,
> >
> > Bill
> >
> >
> >
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Received on Wed Oct 14 11:07:14 2009

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