Re: Battlezone Aux Board replacement?

From: matt <galaga_at_slingshot.co.nz>
Date: Thu Oct 15 2009 - 02:29:41 EDT

heres your pokey's!
http://www.retroclinic.com/leopardcats/bbpokey/breadboard_pokey_project.htm
  ----- Original Message -----
  From: COLIN DAVIES
  To: vectorlist@vectorlist.org
  Sent: Thursday, October 15, 2009 1:00 AM
  Subject: Re: VECTOR: Battlezone Aux Board replacement?

        http://www.cityofberwyn.com/schematics/index.htm

        Its the mathbox - 4 x BitSlice CPU's - that you will struggle with to get into the FPGA (unless you make something based around the mame source code ? - Don't know if they emulate the mathbox or just do the maths) , and it needs a Pokey too.... Proms are used to store the program for the 4 Cpu's, theres some glue logic, some I/O for the game controls and stuff, and some sound circuits..

        Cheers, Colin

        --- On Wed, 14/10/09, Ed Henciak <ehenciak@yahoo.com> wrote:

          From: Ed Henciak <ehenciak@yahoo.com>
          Subject: Re: VECTOR: Battlezone Aux Board replacement?
          To: vectorlist@vectorlist.org
          Date: Wednesday, 14 October, 2009, 11:55 AM

          Can you send me a link to schematics. I'm just curious to see what it
          would take.

          Ed

          Bill wrote:
> Anyone ever tackle the BZ AUX board with FPGAS in part or in whole? My BZ
> is on the fritz again and I was wondering if anyone has done any work with
> this board to help improve or replace it.
>
> Thanks,
>
> Bill
>
>
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Received on Thu Oct 15 02:30:09 2009

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