RE: Asteroids replacement crystals.

From: RCade Resources <spy.hunter_at_verizon.net>
Date: Mon Nov 30 2009 - 19:19:20 EST

I think it had more to do with whether you were using a 6100 or an
Amplifone, but yeah, I've heard of that as well.

 

From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of Clay Cowgill
Sent: Monday, November 30, 2009 6:50 PM
To: vectorlist@vectorlist.org
Subject: RE: VECTOR: Asteroids replacement crystals.

 

Hey... That just tickled a long forgotten memory... Didn't Major Havoc use
two different crystals depending on if it was a kit or dedicated? (12MHz
vs. 10MHz?) Or am I totally making that up? ;-)

 

-Clay

 

  _____

From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of Bill
Sent: Monday, November 30, 2009 2:57 PM
To: vectorlist@vectorlist.org
Subject: RE: VECTOR: Asteroids replacement crystals.

5% of 12,096,000 =604,800. So if the 12.096 MHz crystal was in spec at +/-
5% it could be less than 12MHz. Unless you are going for the world record
on the board the 12MHz crystals will be fine. I've used both for years with
no problems. I've even accidently used a 10Mhz crystal - the game worked
but the sounds were slower which gave it away.

 

Bill

 

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Received on Mon Nov 30 19:19:44 2009

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