Re: ZVG firmware / the future of ZVG

From: Jeremy Abel <jeremyabel_at_gmail.com>
Date: Tue Apr 17 2012 - 14:33:01 EDT

Also, what kind of a frame rate could the ZVG output? Eventually a wall
must be reached where you can only move the beam around so fast, right?

On Tue, Apr 17, 2012 at 2:30 PM, Jeremy Abel <jeremyabel@gmail.com> wrote:

> How is it done on the original arcade boards? And what kind of latency are
> we talking here? How much latency does the original ZVG have?
>
> As for the OS, I imagine the hardware being platform independent, people
> would just need to write platform dependent software to work with it. I
> feel like we shouldn't rule out any OS. I've developed many a MIDI
> controller that uses MIDI over USB, and I can't detect any latency from
> that, even when I move 5 faders at once, which is a whole lot of data being
> crammed through the pipe.
>
> On Tue, Apr 17, 2012 at 2:19 PM, Neil Bradley <nb@synthcom.com> wrote:
>
>> As long as moving to a modern platform doesn't mean inducing more
>>> latency, I
>>> could see this being okay. Windows definitely isn't the answer, maybe a
>>> version of Linux is.
>>>
>>
>> Neither are suitable if you're talking per-vector timing. However, if the
>> vector device absorbs an entire frame at a time and draws the entire frame,
>> then any OS is suitable. For per-vector timing, you'd need the ability to
>> respond in the tens to hundreds of nanoseconds.
>>
>>
>> -->Neil
>>
>> ------------------------------**------------------------------**
>> ----------------
>> C. Neil Bradley - Excessive process falsely elevates the incapable and
>> ties
>> the hands of the exceptional.
>>
>
>

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Received on Tue Apr 17 14:33:11 2012

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