Re: Introduction & Question

From: Gary McTaggart <gary.mctaggart_at_gmail.com>
Date: Sun May 20 2012 - 09:34:13 EDT

There was an unreleased vector ROTJ? Need more info. :). I've been thinking it would be a fun project to make a new one Google searches are dominated by some guy making a new one on a fast PC, which doesn't count. :)

Gary

Sent from my iPhone.

On May 19, 2012, at 8:19 PM, Kevin Moore <talon.k@gmail.com> wrote:

> In the interest of a ROTJ vector project. I'm sure to catch some flack from this. But Dave Adams who used to run Ram-Controls has the original in finished code from Atari tape reels.
>
> A few years ago I was helping him gather speech chip info from TI since I work there. I was able to get him quite a bit of stuff from the old vax system before it got wiped.
>
> Not sure how to contact him other than with the help of Jim Bloom quest the current owner? Dave may be in jail for all I know for everything help pulled.
>
> Kevin
> On May 19, 2012 7:30 PM, "Andre Huijts" <a.huijts@upcmail.nl> wrote:
> Yeah I just got an e-mail from Jeff about 5 days ago.
> He (still) sells the LV2000 for the WG6100 monitors from this site:
> http://www.vector-repair.com/
>
> The e-mail mentioned there is jeffhendrix@gmail.com
>
> Would be very cool if you can do this !!
>
> And may I suggest a -good- Return of the Jedi game for the Atari Star Wars hardware as a follow up project ;););)
>
> Am I correct thinking you are the Tom Hudson from Degas fame ?
>
> Verstuurd vanaf mijn iPad
>
> Op 20 mei 2012 om 01:34 heeft Tom Hudson <tomhudson@execpc.com> het volgende geschreven:
>
> > Hi All,
> >
> > I'm an old-school 6502 programmer from back in the Atari 8-bit days. Loved the vector arcade games like Battlezone, Tempest, Space Duel, Gravitar, etc. Had my own Tempest in '84 but wasn't able to take it with me to Kansas City when I left Massachusetts, so I picked up a Space Duel in '87 and another Tempest in 2002. Had some problems with both and recently repaired both of them and now they're working great (knock on wood).
> >
> > So the other day I had this (I thought, anyway) original, brilliant idea of hacking Space Duel to make it run a version of the old "Space War" vector game. The controls would work without modification for two players, and the thing would be in color -- how cool!
> >
> > Well, then I found out a guy named Jeff Hendrix apparently had the same idea back in 1999-2000 (so much for my "original" idea!) and I found a ROM image of the game via Google. I haven't burned a ROM set from it yet but it runs on MAME on my Android phone and doesn't quite look complete.
> >
> > Is Jeff still around on the list? I'd love to talk to him about either (A) helping complete the game or (B) getting hold of the basic knowledge (hardware registers, interrupts, etc.) that would let me code up the game myself. I think it'd be a ton of fun to do and I'd make it freely available to everyone.
> >
> > If Jeff is here, or if anyone can help me get in touch with him or help me get the information on writing the custom code for the Space Duel hardware, that would be a huge help. Otherwise, I'll be stuck disassembling Jeff's ROMs and the task will be a lot tougher.
> >
> > Thanks!
> > -Tom
> >
> > --
> > Thomas Hudson
> > http://portev.org -- Electric Vehicles, Solar Power& More
> > http://klanky.com -- Animation Projects
> >
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Received on Sun May 20 09:34:31 2012

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