Re: Introduction & Question

From: Tom Hudson <tomhudson_at_execpc.com>
Date: Sun May 20 2012 - 14:42:42 EDT

Thanks Clay -- always nice to meet someone who remembers the ANALOG stuff! You'll be happy
to know I still have a working Supra 20+30MB drive set on my Mega ST. And I'm still in
touch with Dave Small on a fairly regular basis -- what a great, creative guy.

As for Buried Buck$, you may not believe it but Lee Pappas found the 6502 source code
disks for that a couple of years ago when we were getting started on our "Star Rangers"
iPhone project, and I recovered all of it and then ported it to C++ and OpenGL (I coded up
a Graphics 7 handler for it) and it actually runs on my iPod Touch! It's hell on wheels to
play without a classic joystick (accelerometer interface) but when the time comes, it's
ready to go for whatever platform we want to put it on.

There's nothing more fun than taking old software and hardware like the Atari vector
arcade games and making them do more. Haven't heard back from Jeff Hendrix yet, but if I
don't hear back from him soon I'll just fire up the ol' disassembler and go to work on the
ROMs. There is a Tempest Code Project online that seems to have petered out back in 2004
but they have their disassembled source code online with a lot of the critical stuff
outlined, and I'm guessing that the Space Duel architecture is probably fairly similar.
(Fingers crossed)

My goals would be to (1) figure out the vector drawing stuff, then (2) write up some code
that successfully runs and displays what I want. Once I'm at that stage, it's all game
core code from there on. I'll probably use the old Mac/65 assembler (on the PC as ATASM)
for development, and create a bunch of handy macros that people can use to streamline
other project development. I used it for the upgrade of the ANALOG game "Planetary
Defense" to "Planetary Defense 2012", and it is fast and flexible.

-Tom

On 5/20/2012 3:14 AM, Clay Cowgill wrote:
>> Thomas Hudson
>> http://klanky.com -- Animation Projects
> *squeee!* (That's my best "excited school girl sound".)
>
> I recognize that address! I'm not one to get star-struck, but I'll make an
> exception for Mr. Hudson. Let's just say Fill 'er Up was the first program
> I typed in back in the day and still wish there was something like CAD-3D
> for Windows since that's the last 3D app I really felt comfortable with. :-)
>
> (In later years on I worked with Dan Moore and David Small while at Supra
> Corp. in the early 90's.)
>
> Welcome to the list!
>
> -Clay
>
> (P.S. On my "cool idea" list is to port Buried Bucks to the Atari Lynx. ;-)
>
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to chris@westnet.com
>
>
>

-- 
Thomas Hudson
http://portev.org -- Electric Vehicles, Solar Power&  More
http://klanky.com -- Animation Projects
---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Sun May 20 14:43:10 2012

This archive was generated by hypermail 2.1.8 : Mon May 21 2012 - 00:50:03 EDT