RE: Introduction & Question

From: Clay Cowgill <c.cowgill_at_comcast.net>
Date: Mon May 21 2012 - 00:13:56 EDT

> Thanks Clay -- always nice to meet someone who remembers the
> ANALOG stuff! You'll be happy to know I still have a working
> Supra 20+30MB drive set on my Mega ST. And I'm still in touch
> with Dave Small on a fairly regular basis -- what a great,
> creative guy.

Cool. :-) Wild to think that all that hardware back then was all made in
the USA still. (Although looking at it now it does seem a tad "garage-y".
;-) I actually found a prototype SupraView video digitizer for the ST a
couple months back while digging through storage. I think it was supposed
to work with CyberPaint...

Dave's a great guy. He was a contractor for one of my projects when we were
doing a lot of Macintosh stuff at Supra. Probably one of the last cool
"hack" projects we were doing-- a native SCSI interface for our modems so we
could get around speed limitations on the Mac UARTs. ;-)

Did you guys ever get one of the math coprocessor carts Supra was working on
for the 400/800/XL/XE? Mark White had a pretty good mode 7+ Battlezone
clone that used the coprocessor for the transforms, but I don't think he
ever finished it. Not sure if any of those went out to magazines or
developers or not. I think the ST arrived and the 8-bit stuff faded pretty
quickly...

I should probably send you an email directly so as not to clutter up the
mailing list with misty-eyed memories of the "good old days". ;-)

> As for Buried Buck$, you may not believe it but Lee Pappas
> found the 6502 source code disks for that a couple of years
> ago when we were getting started on our "Star Rangers"
> iPhone project, and I recovered all of it and then ported it
> to C++ and OpenGL (I coded up a Graphics 7 handler for it)

Nice! I even had Chopper Hunt on cartridge back in the day too...
 
> There's nothing more fun than taking old software and
> hardware like the Atari vector arcade games and making them
> do more. [...]I used it for the upgrade of the ANALOG
> game "Planetary Defense" to "Planetary Defense 2012", and it
> is fast and flexible.

Yeah, let me send you an email off-list. I wrote "Vector Breakout" that
runs on Tempest hardware back in 1999, so I can give you a jump-start on a
lot of that "make it work on real hardware" stuff.

-Clay

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Received on Mon May 21 00:14:07 2012

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