Re: Introduction & Question

From: Jeremy Abel <jeremyabel_at_gmail.com>
Date: Mon May 21 2012 - 00:30:02 EDT

>
> I should probably send you an email directly so as not to clutter up the
> mailing list with misty-eyed memories of the "good old days". ;-)

No way, I love this kinda stuff!

On Mon, May 21, 2012 at 12:13 AM, Clay Cowgill <c.cowgill@comcast.net>wrote:

> > Thanks Clay -- always nice to meet someone who remembers the
> > ANALOG stuff! You'll be happy to know I still have a working
> > Supra 20+30MB drive set on my Mega ST. And I'm still in touch
> > with Dave Small on a fairly regular basis -- what a great,
> > creative guy.
>
> Cool. :-) Wild to think that all that hardware back then was all made in
> the USA still. (Although looking at it now it does seem a tad "garage-y".
> ;-) I actually found a prototype SupraView video digitizer for the ST a
> couple months back while digging through storage. I think it was supposed
> to work with CyberPaint...
>
> Dave's a great guy. He was a contractor for one of my projects when we
> were
> doing a lot of Macintosh stuff at Supra. Probably one of the last cool
> "hack" projects we were doing-- a native SCSI interface for our modems so
> we
> could get around speed limitations on the Mac UARTs. ;-)
>
> Did you guys ever get one of the math coprocessor carts Supra was working
> on
> for the 400/800/XL/XE? Mark White had a pretty good mode 7+ Battlezone
> clone that used the coprocessor for the transforms, but I don't think he
> ever finished it. Not sure if any of those went out to magazines or
> developers or not. I think the ST arrived and the 8-bit stuff faded pretty
> quickly...
>
> I should probably send you an email directly so as not to clutter up the
> mailing list with misty-eyed memories of the "good old days". ;-)
>
> > As for Buried Buck$, you may not believe it but Lee Pappas
> > found the 6502 source code disks for that a couple of years
> > ago when we were getting started on our "Star Rangers"
> > iPhone project, and I recovered all of it and then ported it
> > to C++ and OpenGL (I coded up a Graphics 7 handler for it)
>
> Nice! I even had Chopper Hunt on cartridge back in the day too...
>
> > There's nothing more fun than taking old software and
> > hardware like the Atari vector arcade games and making them
> > do more. [...]I used it for the upgrade of the ANALOG
> > game "Planetary Defense" to "Planetary Defense 2012", and it
> > is fast and flexible.
>
> Yeah, let me send you an email off-list. I wrote "Vector Breakout" that
> runs on Tempest hardware back in 1999, so I can give you a jump-start on a
> lot of that "make it work on real hardware" stuff.
>
> -Clay
>
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Received on Mon May 21 00:30:14 2012

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