Re: free play coin up circuit.

From: Kevin Moore <talon.k_at_gmail.com>
Date: Sat May 26 2012 - 16:24:15 EDT

John doesn't yours add a credit on power up? If so that would change the
attract mode on some games to be a static waiting for p1 or p2 screen.

Kevin
On May 26, 2012 2:53 PM, "Zitt Zitterkopf" <zittware@hotmail.com> wrote:

> Kevin,
> I designed a 555 timer circuit a couple of months ago:
> http://pinball-mods.com/blogs/?p=155
> I used it on the Captain’s chair for Texas Pinball Fest this March.
>
> It’s open source. I imagine it could be adapted to credit two players. In
> “volume” the components should be cheaper.
> John
>
> *From:* Kevin Moore <talon.k@gmail.com>
> *Sent:* Saturday, May 26, 2012 8:46 AM
> *To:* vectorlist@vectorlist.org
> *Subject:* Re: VECTOR: free play coin up circuit.
>
> Thanks for the link but id rather not spend the amount of money it would
> take to get 10 of those. Id rather build something.
>
> Kevin
> On May 26, 2012 8:31 AM, "Mark Jenison" <eliminator4player@gmail.com>
> wrote:
>
>> http://www.onecircuit.com/node/41
>>
>> There are also people that provide rom hacks for those games that don't
>> have freeplay.
>>
>> Also, some games don't even have start buttons (pole position,
>> eliminator 4player), so either a romhack or separate physical switch is
>> needed.
>> On May 26, 2012 7:20 AM, "Kevin Moore" <talon.k@gmail.com> wrote:
>>
>>> Sorry for those on both lists if you get this twice.
>>>
>>> I'm wondering if anyone has built a coin up circuit for games that don't
>>> have free play.
>>>
>>> So when P1 is pressed it adds a coin and starts a game.
>>> When P2 is press it adds two coins and starts a game.
>>>
>>> I'm not much of a designer of circuits, and I figure there is probably
>>> some timing that needs to be worked out between coin pulses and 1up.
>>>
>>> Thanks,
>>>
>>> Kevin
>>>
>>>
>>

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Received on Sat May 26 16:24:26 2012

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