Re: free play coin up circuit.

From: <zittware_at_sbcglobal.net>
Date: Sat May 26 2012 - 17:06:23 EDT

It does; however, that feature can be disabled by jumper.

From: Kevin Moore
Sent: Saturday, May 26, 2012 3:24 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: free play coin up circuit.
John doesn't yours add a credit on power up? If so that would change the attract mode on some games to be a static waiting for p1 or p2 screen.

Kevin

On May 26, 2012 2:53 PM, "Zitt Zitterkopf" <zittware@hotmail.com> wrote:

  Kevin,
  I designed a 555 timer circuit a couple of months ago:
  http://pinball-mods.com/blogs/?p=155
  I used it on the Captain’s chair for Texas Pinball Fest this March.

  It’s open source. I imagine it could be adapted to credit two players. In “volume” the components should be cheaper.
  John

  From: Kevin Moore
  Sent: Saturday, May 26, 2012 8:46 AM
  To: vectorlist@vectorlist.org
  Subject: Re: VECTOR: free play coin up circuit.
  Thanks for the link but id rather not spend the amount of money it would take to get 10 of those. Id rather build something.

  Kevin

  On May 26, 2012 8:31 AM, "Mark Jenison" <eliminator4player@gmail.com> wrote:

    http://www.onecircuit.com/node/41

    There are also people that provide rom hacks for those games that don't have freeplay.

    Also, some games don't even have start buttons (pole position, eliminator 4player), so either a romhack or separate physical switch is needed.

    On May 26, 2012 7:20 AM, "Kevin Moore" <talon.k@gmail.com> wrote:

      Sorry for those on both lists if you get this twice.

      I'm wondering if anyone has built a coin up circuit for games that don't have free play.

      So when P1 is pressed it adds a coin and starts a game.
      When P2 is press it adds two coins and starts a game.

      I'm not much of a designer of circuits, and I figure there is probably some timing that needs to be worked out between coin pulses and 1up.

      Thanks,

      Kevin

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Received on Sun May 27 09:57:37 2012

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