Re: Cosmic chasm

From: Mark Jenison <eliminator4player_at_gmail.com>
Date: Wed Jul 18 2012 - 13:11:48 EDT

To clarify "not keep up": some vector edges or corners get rounded in some
cases. Very minor, the game is totally playable otherwise on a standard
G08.
On Jul 18, 2012 7:01 AM, "Joseph Magiera" <joemagiera@ameritech.net> wrote:

> Another thing to consider is I'm pretty sure the voltages of the 6400,
> 6100, and even G08 and G08_105 are all different. I believe Mark Jenison
> got a monitor other than the stock G08_105 to work, but if I recall
> reported that while the monitor worked, it couldn't quite keep up with the
> game.
>
> Joe
>
> --- On *Tue, 7/17/12, Alan McCormick <weirdal1968@yahoo.com>* wrote:
>
>
> From: Alan McCormick <weirdal1968@yahoo.com>
> Subject: Re: VECTOR: Cosmic chasm
> To: "vectorlist@vectorlist.org" <vectorlist@vectorlist.org>
> Date: Tuesday, July 17, 2012, 9:38 PM
>
> David Fish wrote a document describing the workings of the K6400. He
> notes that the X/Y/RGB signals are the same as the K6100
>
> http://gamearchive.askey.org/Video_Games/Manufacturers/Atari/monitors/wg_color/WG6400.txt
>
> There is another document that describes a mod to run CC on a G08.
> http://users.rcn.com/jenison/mars/trouble/man/cinemat/game/ccG08.txt
>
> Will the K6100 will be able to keep up with every vector drawn by the CC
> boardset? I suspect it will give you a playable picture but that's just a
> WAG.
> ------------------------------
> *From:* David Shoemaker <davids@oz.net>
> *To:* "Vectorlist@Vectorlist. Org" <vectorlist@vectorlist.org>
> *Sent:* Tuesday, July 17, 2012 7:41 PM
> *Subject:* VECTOR: Cosmic chasm
>
> So going through some boxes of boards I found a board for this game.
> Interested in getting it up and running. Any ideas if it will work at all
> on a 6100?
>
>
>

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Received on Wed Jul 18 13:12:03 2012

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