Re: Tempest displays on scope, but not 6100

From: Kevin Moore <talon.k_at_gmail.com>
Date: Sat Jun 29 2013 - 19:32:00 EDT

Data shifter H7, and reseat the 2 VG Eproms JIC.

Kevin

On Sat, Jun 29, 2013 at 6:30 PM, IAN EURE <ieure@mac.com> wrote:

> Where are these? The 6100 harness has X/Y deflection & ground connections,
> and RGB + ground, which seems to be the entirety of the video signal. It's
> my understanding that the RGB outputs *are* the "Z" levels for each of the
> color guns, and mixing different intensities of RGB are what produces the
> color. But maybe you mean something upstream, in the digital section?
>
> I'm pretty convinced that it isn't the Z outputs at all. Even if Z was
> totally disconnected, if I had XY inputs and cranked the screen control, I
> should see *something* as the beam was deflected. But I have no deflection,
> only on the 6100.
>
> On Jun 29, 2013, at 3:47 PM, Kevin Moore <talon.k@gmail.com> wrote:
>
> > You will probably get a RGB signal with out a Z signal. You need to
> check the Z0-Z2 signals for output.
> >
> > Kevin
> >
> >
> >
> > On Sat, Jun 29, 2013 at 5:19 PM, IAN EURE <ieure@mac.com> wrote:
> > I tested the GBR outputs, which I think is what you mean. They are
> present and look good vs. a working PCB.
> >
> > The more I think about it, the more I think it has to be that the game
> board is putting out a signal that is triggering the input protection
> circuit, since that's the only thing I can come up with that would kill
> deflection in the 6100 while the scope continues to show the image.
> >
> > I don't have an input protection riser board on my 6100. Were these
> integrated into the deflection board in later revisions? If not, that blows
> away my only theory.
> >
> > On Jun 29, 2013, at 2:19 PM, Kevin Moore <talon.k@gmail.com> wrote:
> >
> > > You did check Z0 Z1 and Z2 right?
> > >
> > > Kevin
> > >
> > >
> > >
> > > On Sat, Jun 29, 2013 at 4:06 PM, IAN EURE <ieure@mac.com> wrote:
> > > I got back to this today, and I'm still completely stumped. I checked
> the RGB outputs, and they seem fine. I compared the X and Y sections
> individually on the scope to a working board, and everything is within
> range. On the RGB outputs, I see them turning off and on like they should —
> nothing stuck there. I also compared those to a working boardset, and they
> seem fine.
> > >
> > > I checked the X and Y grounds, and they are fine. It looks like
> there's an error in the schematics, as the video return line is marked as
> pin M of the AVG edge connector, but this hooks to the collector of Q7,
> which is for the middle coin mech. Either way, the ground pins on the 6100
> connector have continuity to the ground plane on the PCB, and the ground is
> correctly hooked to Q10.
> > >
> > > My understanding is that the SK operates by shutting off the beam
> current, no matter what causes it to activate — which is to say, if
> deflection is present, it is unaffected by the spotkiller. This is where
> I'm hung up: I /have/ deflection on the scope, but even when I turn up the
> brightness on the 6100, I have no deflection.
> > >
> > > Any other ideas?
> > >
> > >
> > > On Jun 22, 2013, at 8:13 PM, Rodger Boots <rlboots2@gmail.com> wrote:
> > >
> > > > If X is good and Y is good make sure ground is also good. A long
> shot.
> > > >
> > > > Well the voltage output on x and y could be out of range for the
> monitor. So I would take the scope out of xy mode and measure the voltage
> output of the x and y. It's probably good from reading your write up.
> > > >
> > > > I can't recall if the color output circuit would cause this problem,
> typically I've only seen 1 color go bad before, but maybe you are missing
> all three?
> > > >
> > > > I would most likely suspect the z outputs from Data shifter H7 Try
> checking those outputs, and reseat the 2 VG Eproms JIC.
> > > >
> > > > Kevin
> > > >
> > > >
> > > >
> > > > On Sat, Jun 22, 2013 at 6:02 PM, IAN EURE <ieure@mac.com> wrote:
> > > > I have this Tempest PCB I've been working through. I have it
> displaying a self-test screen indicating some errors that need work, but I
> can only get the screen to come up on a scope. Because I have no Z channel
> and only have 10x probes, I can't read the error codes on the scope. When I
> hook the game to a K6100, I just get a spotkiller.
> > > >
> > > > Has anyone seen this before?
> > > >
> > > > I know it's not the monitor, because I'm testing in a working
> cabinet. I thought it might be the PCB adjustments, but I used the scope to
> calibrate them to the same levels as another PCB, which does display in
> this cabinet. I turned off & disconnected the scope, in case that was
> interfering with anything; no change. I'm hooking the scope to the X/Y out
> test loops on the board. I thought there might be a broken trace between
> there and the edge connector, but I checked and there is continuity. I
> turned the screen control up on the 6100 to bypass the spotkiller, and all
> I have is a dot in the center; no deflection at all, despite seeing a
> signal on the scope.
> > > >
> > > > What am I missing here?
> > > >
> > > > Background: Got the board resetting in game mode and blind in test.
> Cleaned & reseated ROMs, and got it playing blind as well. But it went back
> to resetting a day later, which indicates dodgy ROM sockets. I'd prefer not
> to replace all 10, so I decided to get self-test going so it would tell me
> which were faulty. Replacing the TL082s got me a box in self-test with no
> text, and swapping the ROM @N/P3 got me a reasonable looking test screen.
> But I can only see it on the scope.
> > > >
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> > > >
> > >
> > >
> > >
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> > >
> >
> >
> >
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> >
>
>
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Received on Sat Jun 29 19:32:03 2013

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