RE: CineMenu update

From: Ozdemir, Steve <steve.ozdemir_at_plpt.com>
Date: Fri Mar 20 1998 - 13:33:41 EST

G'day Paul (and folks),

If BB used switches on the control panel and didn't have such
specialized sound and color converter boards, I'd push for its inclusion
into the multigame. But I think that even if you do manage to overcome
the banking problem, you'll be stymied by these other obstacles. Sure a
Cine->Atari translator for the monitor might get you around BB's color
converter board, but what about the sound card? Doesn't it also handle
D/A for the spinner? Also the number of wiring mods on the mother board
(not the daughter board) are daunting.

However, with this said, I do agree with Paul's OTOH comment. If you
did move banking up to the daughter board (and use BB's addressing
scheme), then you'd have additional flexibility with motherboards from
earlier games. I'm assuming J10 would effectively be brought up onto a
multigame board. Is someone planning to create a multigame PCB like
Clay's Sega that would piggyback on the motherboard like BB's daughter
card already does? (Looks like I must have missed that part of the
discussion...)

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - I still think the Cine universal sound card is a better place for
everyone's efforts. But who am I to say...I'm essentially whining
instead of doing, eh?

>----------
>From: Paul Kahler[SMTP:phkahler@Oakland.edu]
>Sent: Friday, March 20, 1998 10:08 AM
>To: vectorlist@spies.com
>Cc: Paul Kahler
>Subject: Re: CineMenu update
>
>> > BTW, does anyone recall if Armor Attack has the extra bank-select
>> >flipflop needed by Boxing Bugs? It'd be a bummer if that game requires
>> >a board modification.
>>
>> I'm not sure what game you're referring to in the last sentence, Boxing
>>Bugs or
>> Armor Attack. Armor Attack uses the same hardware as Solar Quest which use
>>a
>> 16k banked address space. Boxing Bug needs 32k of banked memory and the
>>banking
>> register was moved off of the main board onto a daughter board that also
>>held
>> the ROMs.
>
>Since upgrading an 8K game to a 16K game requires an extra chip on the main
>board I thought Boxing Bugs might use the leftover flip-flop for the extra
>address line :( It's been a while since I looked at the schematic for the
>boxing bugs rom board. Since BB isn't popular anyway, maybe the multigame
>should exclude that game - otherwise the daughter card would need the bank
>select and extra wires running back to the main board <YUK>. OTOH if the
>banking is moved up there, you can put the mod on just about any revision
>of the board (Star Castle & RipOff come to mind).
>
>Thanks,
>--
> ___ __ _ _ _
>| \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer
>| _/| || || |_| || |__ " What makes someone care so much?
>|_| |_||_| \___/ |____) for things another man can just ignore. " -S.H.
>
Received on Fri Mar 20 10:32:43 1998

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