Re: Why no Williams vector games?

From: Jeff Anderson <mayday19_at_IDT.NET>
Date: Wed Mar 25 1998 - 23:52:20 EST

On Wed, 25 Mar 1998, Al Kossow wrote:

> "Does anyone have a theory as to why Williams stayed out of the vector game
> arena?"
>
> Two guesses:
> 1) Williams got into the video coin-op arena pretty late (not counting TV Ping Pong..)
> and had hits on the raster side (Defender,Stargate, etc)

> 2) It doesn't seem like there were many contract game companies doing vector gams
> (were there any? Cine, Atari, and Sega were all in-house designs)
> Williams bought all of their designs (Vid Kids, etc..)
>
> ..at least that's my guess

I am sure you most of you know the vid kids story, but eugene worked for
willy when doing defender, and of course left and started the kids with
Larry DeMar to get more money.. But he came back and did Narc, then left
again and did Crusin' on his own, then ran out of money and sold the
concept back to midway and he finished it up there again.

what I am gettin' at is other than a couple Vid Kids games (stargate,
2084, BLaster) , Aeroboto, Moon Patrol, & Motorrace USA ALL of their
designs were in-house. I just think they didn't wanna drop any money into
a new hardware system for vector games.

> Aztarac and Omega Race are the two odd-balls (and Omega Race was a copy of Asteroids)

what about that other vector game from midway that never got past the test
stage? I forgot what it was called..

Did the Japenese ever get any Vector games that never made it into the US?
I guess the only Japenese game company with a vector system was SEGA, but
those games were all designed in the US right?

Jeff
Received on Wed Mar 25 20:53:39 1998

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