Re: Sega XY - free play

From: Mark Jenison <jenison_at_cig.mot.com>
Date: Tue Feb 16 1999 - 14:12:19 EST

On Feb 16, 10:20am, Ray Ghanbari wrote:
> Subject: Re: Sega XY - free play
> Mark Jenison wrote:
> >
> > On Feb 16, 9:07am, Clay Cowgill wrote:
> > > Subject: RE: Sega XY - free play
> > > Which do you think is better-- always having two credits, or some
> > > "magic" button combo that adds a credit while in demo mode?
> >
> > Personally, I'd rather always have 2 credits (home version of the EPROMS,
like
> > pinball does). Much more user friendly than trying to explain "button
combos"
> > to people.
>
> With the Sega games, do you lose the attract mode? That would be a
> shame with games like Space Fury.

Space Fury doesn't lose it's attract mode, but Tac/Scan and Star Trek do for
sure :-(. Forgot about that point.

> I'm still keen on having the start button trigger a credit, then trigger
> start (double pulse). I thought that the most elegant solution (can
> still be done in software eliminating the need for the seperate PCBs
> with the 555s)

I'd be happiest with a software solution also.

----------------------------------------------------------------------
Mark Jenison E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group Motorola--Arlington Heights, IL
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Received on Tue Feb 16 13:12:23 1999

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