> Arcade games are, after all, made for making money.
> If lesser players can pump $20 in a machine to get the high score that
> one
> guy only spent $.50 to reach, then it must be considered a success.
> If
> the lesser players didn't have a goal to reach, they may not have
> pumped
> as many quarters in the game.
>
That's a good point. You aim for the 90% of the market, not the 10%.
Since 90% of the players will never be god-like (and you don't want
god-like players tying up your quarter-taker for hours on a single
credit anyway) it makes sense to allow them to pay extra $$$ to reach
the same goal.
-Clay
Received on Thu May 27 13:58:12 1999
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