Re: Tempest Multigame (behaviour)

From: Zonn <zonn_at_zonn.com>
Date: Fri May 28 1999 - 04:41:30 EDT

On Thu, 27 May 1999 12:35:15 -0700 (PDT), Neil Bradley <neil@synthcom.com>
wrote:

>> >So now the "un-written rules" of the contribute to the skill-level of
>> >the player?
>> Sure! All games have un-written rules! Did you know in Pac-man in
>> order to get higher scores you must eat the ghost when they turn blue?
>> A good player might be able to just avoid things all day and eat dots,
>> but the one who knows the rules gets the high score.
>
>You can do something similar in Gravitar. Just stay within the planets and
>shoot alien ships. Not tough!
>
>> You can check my references: Al, Ray, Steve, Joe, etc. Anyone I've met
>> that are also subscribers to Vectorlist, I'll stand by whatever they
>> want to say about me.
>
>Geez, Zonn, that's pretty dangerous, don't you think? ;-)

I grew up, being beat up, for being a scrawny little nerd. What could someone
pounding on a key board do that was worse than 7th grade?? ;^)

-Zonn
Received on Fri May 28 03:36:53 1999

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