Re: Tempest Multigame (behaviour)

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Fri May 28 1999 - 05:41:52 EDT

Zonn wrote:

> On Thu, 27 May 1999 12:35:15 -0700 (PDT), Neil Bradley <neil@synthcom.com>
> wrote:
>
> >> >So now the "un-written rules" of the contribute to the skill-level of
> >> >the player?
> >> Sure! All games have un-written rules! Did you know in Pac-man in
> >> order to get higher scores you must eat the ghost when they turn blue?
> >> A good player might be able to just avoid things all day and eat dots,
> >> but the one who knows the rules gets the high score.
> >
> >You can do something similar in Gravitar. Just stay within the planets and
> >shoot alien ships. Not tough!
> >
> >> You can check my references: Al, Ray, Steve, Joe, etc. Anyone I've met
> >> that are also subscribers to Vectorlist, I'll stand by whatever they
> >> want to say about me.
> >
> >Geez, Zonn, that's pretty dangerous, don't you think? ;-)
>
> I grew up, being beat up, for being a scrawny little nerd. What could someone
> pounding on a key board do that was worse than 7th grade?? ;^)
>

AMEN! (from another scrawny little nerd).
Received on Fri May 28 04:41:52 1999

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