Re: vector programming...

From: Matthew Sell <msell_at_ix.netcom.com>
Date: Mon Oct 04 1999 - 12:17:34 EDT

Jess,

What can I do to help?

    - Matt

Jess Askey wrote:

> Since it seems that many people would be interested in writing new games for existing
> vector hardware Im thinking that I should just make my program much more flexible now
> instead of trying to backtrack later. Right now it is sort of customized for Williams
> Pinball Machine code and I was modifying it to also do Major Havoc hardware. I have some
> neat ideas but since Im *not* an excellent programmer it would take a quite a while to
> finish this up and make it 'OOPC' (object oriented politically correct). So I wanted to
> find out if anyone wants to help with the project. Here is what I thought would be nice to
> have....
> 2 Pass Disassembler with hardware commenting
> Table based processor plug-ins (support for any processor)
> memory map plugins (for additional game hardware support)
> MAME-in-a-window Emulation (we would of course fix some of the MAME ignorances)
> Macro Assembler ( I have the source for TASM which is currently in DOS )
> Library Management - Sounds, Graphics etc.
> I have some custom TMS5220 software that will also allow converting .wav files into RAW
> 5220 data, it would be pretty cool to be able to be able to just insert .wav files into
> your asm code.
>
> the possibilities are pretty endless, it just needs to be coded. :-)
> Anyone that is interested let me know and I will send you a .zip of the source.
>
> thanks for listening...

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Received on Mon Oct 4 11:17:40 1999

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