Re: vector programming...

From: Jess Askey <jess_at_magenta.com>
Date: Mon Oct 04 1999 - 13:18:36 EDT

DOH!! Sorry everyone. I wasn't paying attention again. :-0

Jess Askey wrote:
>
> Matthew Sell wrote:
> >
> > Jess,
> >
> > What can I do to help?
>
> Whatever you want. ;-) I can send you a copy of Borland C++ Builder V3.0 if you want as
> well. Borland will also compile MSVC++ code(AFAIK).
> Basically, I need someone to bounce ideas off of and figure out the best way to do this
> so it can be as modular as possible. I will try and get my code back to being able to at
> least compile and then I can send you the source if you want.
> One of the major things that I wanted to do was to put MAME into a window(TCanvas).
> Since MAME is written completely in C, Im not thinking that C++ will like it unless
> *everything* is converted into objects. Which is a rather large job.
> Another question that came up in my mind. Is whether I should just build upon existing
> MAME source or start anew. MAME has lots of the CPU modularity already done plus an
> integrated disassembler. I suppose just leaving MAME in DOS and making an assember/editor
> within it may be easier but working in Windows beats DOS.
> Ideas?
>
> thanks for getting back to me.
> jess
> >
> > - Matt
> >
> > Jess Askey wrote:
> >
> > > Since it seems that many people would be interested in writing new games for existing
> > > vector hardware Im thinking that I should just make my program much more flexible now
> > > instead of trying to backtrack later. Right now it is sort of customized for Williams
> > > Pinball Machine code and I was modifying it to also do Major Havoc hardware. I have some
> > > neat ideas but since Im *not* an excellent programmer it would take a quite a while to
> > > finish this up and make it 'OOPC' (object oriented politically correct). So I wanted to
> > > find out if anyone wants to help with the project. Here is what I thought would be nice to
> > > have....
> > > 2 Pass Disassembler with hardware commenting
> > > Table based processor plug-ins (support for any processor)
> > > memory map plugins (for additional game hardware support)
> > > MAME-in-a-window Emulation (we would of course fix some of the MAME ignorances)
> > > Macro Assembler ( I have the source for TASM which is currently in DOS )
> > > Library Management - Sounds, Graphics etc.
> > > I have some custom TMS5220 software that will also allow converting .wav files into RAW
> > > 5220 data, it would be pretty cool to be able to be able to just insert .wav files into
> > > your asm code.
> > >
> > > the possibilities are pretty endless, it just needs to be coded. :-)
> > > Anyone that is interested let me know and I will send you a .zip of the source.
> > >
> > > thanks for listening...
> >
> > --
> > NOTICE:
> >
> > This program is sold by weight, not by volume.
> > Some settling of code may have occurred during shipment.
> > Always shake and recompile before using.
> > Refrigerate after use.
> > Expiration date and plant code are stamped in the registry.
> > If you are not satisfied, promptly return any unused portion for refund.
Received on Mon Oct 4 12:21:39 1999

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