Re: Vector programming

From: <solarfox_at_texas.net>
Date: Wed Oct 13 1999 - 08:42:25 EDT

On Mon, 11 Oct 1999 13:47:30 -0500 (EDT), you wrote:

>The game companies do not want any controls that take more than zero
>seconds to figure out how to use. The only non-joystick controls you
>see are steering wheels and big things like motorcycle seats, skis, and
>skateboards - These different (and big) input devices are really the
>only thing that differentiates them from console and PC games these days.
>Anyway if Bozo can't work the controls in 2 seconds we can't get a
>dollar (25cents HAH!) every 30 seconds from him.

        Then why do they insist on burying 800 different "secret moves", using
rediculous button combinations, inside the games? :) (Oh, right - that
comes under the "taking the dollar every 30 seconds" part.)
----------------------------------------------------------------------
"An Academic speculated whether a bather is beautiful if there is none
 in the forest to admire her. He hid in the bushes to find out, which
 vitiated his premise but made him happy.
 Moral: Empiricism is more fun than speculation." -- Sam Weber
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solarfox@DON'TMESSWITHtexas.net (Gary Akins jr.)
http://lonestar.texas.net/~solarfox
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Received on Wed Oct 13 07:39:40 1999

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