Re: RE: Space Wars

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Fri Feb 04 2000 - 06:07:51 EST

You were doing fine up to the part about overclocking. The RAM & EPROM used back
then won't handle very much of that.

Jess Askey wrote:

> <major havoc plug of the week>
>
> Why use space duel hardware when the Major havoc hardware has many advantages...
>
> Co-processor already designed in (just needs stuffed)
> A dedicated Sound/IO/High Score Processor.
> Paged ROM space available (Total ROM space 64K)
> Paged Vector ROM space also available (Total??)
> 4 Pokey's
> Sparkle Vectors (nice!)
> Color RAM
> Speech Support easily stuffed.
> Roller controller capable.
> Skimpy on logic inputs but I think it has 8-12 of them.
>
> You could even put 6502B's in there, increase the crystal speed and overclock
> the beast!! :-)
>
> </major havoc plug of the week>
>
>
> Paul Kahler wrote:
> >
> > > >I too am wondering why a co-processor is needed. To say "he's doing real"
> > > >hard stuff doesn't justify adding a co-processor. Just don't do such an
> > > >elaborate collision detection. Here's a suggestion:
> > >
> > > No offense intended, but you're kind-of missing the point. ;-) Think big
> > > picture: We're trying to build a platform that just plugs into a Space
> > > Duel/Gravitar that will encourage people to write new games for the system
> > > hardware and sell them on little "cartridges" that plug into some slots on
> > > the board. Kinda like a Vector Neo-Geo if you will...
> >
> > No offense taken, and none intended in the following. If you're thinking
> > "big picture" then Scenix shouldn't even come to mind. At least drop a
> > DSP on there. Or better yet, a power PC of some sort. Anything 32bit
> > in the 10s of MHz should have faster math than a Scenix. BTW I hope
> > you were at least going to provide a way for the 6502 to flash the
> > coprocessor :-)
> >
> > I like the cart idea and I think those processors are neat, but lets be
> > realistic here. I'm not going to modify my Space Duel to add in a 21st
> > century 8 bit processor with 128 bytes of RAM to use as a collision
> > detector :-) BTW, a fast 16 or 32 bitter could probably emulate the 6502
> > and the Cinematronics processor.
> >
> > Just my 2 cents.
> > --
> > ___ __ _ _ _
> > | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer
> > | _/| || || |_| || |__ " What makes someone care so much?
> > |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H.
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--
Windows:
32 bit graphical interface for a
16 bit patch for an
8 bit operating system written for a
4 bit processor by a
2 bit company that can't stand
1 bit of competition.
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Received on Fri Feb 4 06:17:35 2000

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