Re: Asteroids Multigame RFC...

From: Christopher X. Candreva <chris_at_westnet.com>
Date: Mon Mar 13 2000 - 16:30:57 EST

On Mon, 13 Mar 2000, Clay Cowgill wrote:

> 1) RAM based architecture (so games can be patched on the fly, new graphics
> loaded, new games written, etc.)

Cool if they existed, but not necessary.
 
> 2) Non-volatile RAM for high-score/settings saving

Big Plus.
 
> 3) POKEY Chip for Asteroids Deluxe sounds and I/O
> 4) Analog->Digital convertor for Analog Thrust Controller input

Definately wanted. I've been trying to think what kind of thrust controller
to add non-invasively to my table.

-Chris

==========================================================
Chris Candreva -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/

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Received on Mon Mar 13 16:42:05 2000

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