Re: Asteroids Multigame RFC...

From: Al Warner <batlzone_at_cyberenet.net>
Date: Mon Mar 13 2000 - 17:03:19 EST

My Turn...

Clay Cowgill wrote:

> 1) RAM based architecture (so games can be patched on the fly, new graphics
> loaded, new games written, etc.)

Not important to me, I just want another MultiGame and I own an Asteroids!

> 2) Non-volatile RAM for high-score/settings saving

I'd say important, but not a show stopper.

> 3) POKEY Chip for Asteroids Deluxe sounds and I/O

Required.

> 4) Analog->Digital convertor for Analog Thrust Controller input

I like Clay's idea. It would take a little getting use to but tapping it to add
thrust like the way Asteroids works sounds like it would natural. Kinda like
looking at all those buttons on Stargate for the first time and then getting
used to the way it works.

-Al-
"A collector, not a designer"

--
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-=               Al Warner batlzone@cyberenet.net                    =-
-= Learn how to install a Cap Kit in your video game's monitor and   =-
-= see a whole lot more on my web page at:                           =-
-=               http://www.cyberenet.net/~batlzone                  =-
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Received on Mon Mar 13 17:13:38 2000

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