RE: Asteroids Multigame RFC...

From: Mike Benedict <benedict_m_at_palmer.edu>
Date: Mon Mar 13 2000 - 17:21:02 EST

> 1) RAM based architecture (so games can be patched on the
> fly, new graphics
> loaded, new games written, etc.)
>
> 2) Non-volatile RAM for high-score/settings saving
>
> 3) POKEY Chip for Asteroids Deluxe sounds and I/O
>
> 4) Analog->Digital convertor for Analog Thrust Controller input
>
> I'm of the opinion that #1 is not needed, #2 would be nice,
> #3 is mandatory,
> and #4 would be nice.

My thoughts exactly, though if I were to choose between 2 and 4, I'd rather
have 4 so it would be truer to the original game. Unless a better solution
presented itself, I'd take a trashed control panel and punch a hole in it
for a pot with a knob.

My chief interest is a LL regardless of how I get it. Asteroids and
Asteroids Deluxe I have so I'm not as concerned about them.

Mike Benedict

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Received on Mon Mar 13 17:28:38 2000

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