RE: Relocatable vector games available

From: Paul Sommers <Paul.Sommers_at_cwo.com.au>
Date: Thu Mar 16 2000 - 16:02:42 EST

Well - while we are now loading Clay down with creeping featurism...

I don't have a Tempest so can't play Vector Breakout... can you get it to
run in the muligame???? Easily without jeopardizing the project again????

Thanks
MacMan

> ----------
> From: chumblespuzz
> Reply To: vectorlist@synthcom.com
> Sent: Friday, 17 March 2000 00:20
> To: vectorlist@synthcom.com
> Subject: Re: VECTOR: Relocatable vector games available
>
> Ooo, Ooo, Mr. Cowgill, Mr. Cowgill... ;)
>
> Did you say menu system? I know we all went around on this for the Tempest
> MG, but after living with that one for a while, I'd like to request some
> changes...
>
> 1) There should be a user settable default stored in NVRAM.
> 2) Pressing the P1 and P2 buttons should bring up the menu.
> 3) The menu should not come up on power up.
>
> On the TMG, if you set a default, the only way to get to the menu is to
> open
> the machine, flip the test switch and then hit P1+P2. It would be alot
> cleaner if that wasn't necessary. Also, If you want to have a "secure"
> mode
> (no menu available), perhaps you could then look at the test switch.
>
> An alterantive to a defaut setting is just always bring up the last played
> game on power up.
>
> And, of course, we all anxiously await the new game that you'll include,
> Asteroids Lander Deluxe. Have a hilighted asteroid on which you must land.
> You would have to sync up movements pretty precisely as you can only
> thrust
> forward. As you slow down, the asteroid catches up with you and you land.
> If
> you shoot the asteroid, it breaks leaving a smaller piece to land on plus
> one to destroy. Etc, Etc, Etc,.
>
> Either that, or vector Pong. :)
>
> -roy-
>
>
> ----- Original Message -----
> From: "Clay Cowgill" <vector_clay@hotmail.com>
> To: <vectorlist@synthcom.com>
> Sent: Thursday, March 16, 2000 1:43 AM
> Subject: Re: VECTOR: Relocatable vector games available
>
>
> >
> > >Comes complete with assembler and assemblable source listings for the
> > >games (very little to no comments for them, though).
> >
> > Yay! Thanks Neil!
> >
> > >Clay - I'll get on the beam repositioning tomorrow for you...
> >
> > Groovy.
> >
> > Just to let everyone know the outcome of the Asteroids/Deluxe/LL
> Multigame
> > thing...
> >
> > I'm going to go ahead and do the Multigame for Asteroids boardsets. The
> > daughtercard will contain Non-volatile SRAM, a POKEY, and EPROM (and a
> > decent sized PAL). I'm going to pitch the SRAM architecture-- Doug and
> I
> > were the only people that wanted it, so I can make a two-of-a-kind for
> us
> > later on.
> >
> > The hardware design is about 90% complete thanks to it being mostly the
> same
> > as my generic 6502 multigame board. I'm just going to net-list in a
> POKEY
> > by hand and run new prototype PCB's. I'll write the menu system and
> finish
> > the hacks to LL and DLX in bits and pieces of time in between MultiJAMMA
> and
> > MultiExidy stuff.
> >
> > Maybe have something ready to roll by mid-May?
> >
> > -Clay
> >
> > ______________________________________________________
> > Get Your Private, Free Email at http://www.hotmail.com
> >
> >
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Received on Thu Mar 16 16:13:52 2000

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