Re: Relocatable vector games available

From: Neil Bradley <neil_at_synthcom.com>
Date: Fri Mar 17 2000 - 14:29:40 EST

> > ENTIRE playfield, this sort of game would have been VERY difficult to do on
> > raster games without hardware panning or modern fast hardware.
> Oh come on. Hardware panning a raster game is butt-easy and got done all
> the time. Not just the playfield, think about what sprites are...

Try doing panning on a game like Pacman and you'll know what he's talking
about. There's 128 playfield characters that are ROMmed with no hardware
scrolling support.

-->Neil

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Neil Bradley Seti@Home Hall of Shame on a 80386DX16, Intel 80387
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Received on Fri Mar 17 14:22:39 2000

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