Re: Vectrex overlays - got any spare?

From: Andy Welburn <warlords_at_ntlworld.com>
Date: Tue Jul 17 2001 - 07:34:43 EDT

try rec.games.vectrex

there are people selling repro overlays now... best not to re-invent the
wheel so to speak..

they should be able to answer all questions better than us lowly arcade
colletors ;)

Andy

> I mentioned about a month ago that I had won a Vectrex on EBay for $31 :-)
> (fortunately was outbid on the other two I still had bids on)
>
> Well... it arrived on Saturday and I've spent the weekend playing the
built-in
> game, which was quite fun. (A lot better than I expected from having
> tried it on one of the emulators - for some reason when I played it on the
> emulator I hadn't discovered the rotate keys, so it was pretty hard!)
>
> Also I bought some overhead transparency slides and printed the Minestorm
> overlay onto it - but I have to say it seems almost useless. You can't
> really see anything and the screen is tinged a light blue. Also the film
> is very light and doesn't clip in place where I assume it's intended to.
>
> I suspect a bit of work (darkening the colours, for a start) will make
> it more acceptable, but before I going blowing a whole shitload of money
> on printing materials, I'ld feel a lot happier if I knew exactly what it
was
> I was supposed to be duplicating... so does anyone have a spare Minestorm
> overlay they could lend me? I want to make some measurements and just
> see how they're put together exactly.
>
> My suspicion is that I can do a reasonable substitute with an overhead
> in combination with a laminator to give it extra strength, but I'ld like
> to see how the originals were done.
>
> Email me if you can spare one, and I'll mail you my address, and I will
> return it after use. (And I'll see if I can find something interesting
> to include when i ship it back by way of thanks)
>
> Although there a few sites around the net to do with vectrex overlays,
> not one of them has a step by step guide to producing your own, in detail.
> So if I work out how to do it well (probably starting with the PCX files
> from the emulators) I'll document it myself on my web site.
>
> FYI my next project now I have the Vectrex is to clone Tailgunner for
> it. No promises, as it may be beyond my level of ability (my automatic
> translation of the Cinemu instructions to run on the Palm Pilot ran at
> a laughable 3FPS so I have learned some humility about my limits!), but
I'll
> be giving it a good try. I know a machine translation is not an option,
but
> a high-level rewrite may be on the cards. Fortunately the 6809 is the
> micro I cut my teeth on, so although it's been a few years since I've
> programmed for it, I suspect I'll be able to get back into it quite
quickly.
> (Even if I have to resurrect the compiler I wrote for it as a student
> project in 1979)
>
> thanks
>
> Graham
>
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Received on Tue Jul 17 07:48:35 2001

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