Re: Zektor in action

From: Tom McClintock <tomm_at_mgcap.com>
Date: Fri Aug 16 2002 - 11:30:52 EDT

Neil,

How about that raster game that came out a couple of years ago which had a pseudo
vector look and feel to it? Battle-Girl was the name. That would be a cool starting
point, although what exactly is the limit of vectors drawn on the screen at any one
point?

http://www.feral.co.uk/english/bg/

tm

Neil Bradley wrote:

> > There was definitely interest in writing some new vector games by many
> > (in light of Neil's code)
> > :-)
>
> Hehehe. Well, I have the ZVG driver done that takes RGB encoded 16 bit
> colors and x/y from/to and encodes/optimizes it for the ZVG, so it's
> bonehead easy to interface to emulation or new games.
>
> I'm also working on my own original game and am in process of developing
> the 2D library that'll allow grouping, sizing/resizing, rotation,
> clipping, collision detection, etc.... and it'll all interface nicely to
> the ZVG.
>
> So if someone happens to know how to create a polygon out of the combined
> surface area of other polygons, please let me know, because I'm having one
> hell of a time trying to figure out how to do it. I know how to check
> 2 enclosed polygons for collision, but I have irregular polygons that I
> need the outside surface area to create a collision area from! Any ideas?
>
> -->Neil
>
> -------------------------------------------------------------------------------
> Neil Bradley What are burger lovers saying
> Synthcom Systems, Inc. about the new BK Back Porch Griller?
> ICQ #29402898 "It tastes like it came off the back porch." - Me
>
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Received on Fri Aug 16 11:34:20 2002

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