Re: Zektor in action

From: Tom McClintock <tomm_at_mgcap.com>
Date: Fri Aug 16 2002 - 15:13:49 EDT

Neil Bradley wrote:

> I've been working on my own vector game since around March. It wasn't
> until early July that I finally got a game design that I thought was both
> worthwhile and playable.

Nice!

> IIRC, Zonn mentioned it'd have the ability to drive any monitor faster
> than it could go anyway, so the limitations won't be the ZVG, but rather
> the monitors.

So that begs the $64,00 question - will a newly designed deflection board for
[insert name of your favorite vector monitor here] with a faster slew rate make
more visually rich games possible? Or is there (a) another aspect of the monitor
involved; or (b) are we at or near the theoretical limits in terms of slew rate for
a vector monitor? I know in the multiple attempts at a new vector monitor design
the main stumbling block is the yoke, but I don't recall what (if anything) was
determined regarding the slew rate.

It would seem a natural compliment to Zonn et al.'s VG board to have a deflection
board of sorts that could draw all these faster vectors. Better, faster, stronger.

tm

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Received on Fri Aug 16 12:30:34 2002

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