Re: What are you doing with your ZVG?

From: Harry Collins <bp100a_at_optonline.net>
Date: Wed Mar 12 2003 - 08:57:36 EST

How do you power the monitor? Is it powered via the ZVG? Or do you need an
Atari power supply to provide power to the G05/801/802 ?

/harry

----- Original Message -----
From: "Ian Boffin" <ian@vaxxian.net>
To: <vectorlist@synthcom.com>
Sent: Monday, March 10, 2003 3:49 AM
Subject: Re: VECTOR: What are you doing with your ZVG?

> With Zonn's help I have written a little demo of the ZVG just to
> experiment with drawing vectors in realtime. I have been using DJGPP as
> my environment after I had problems getting a usable DOS version of
> Borland. I too am using a PIII (450mhz) to drive the ZVG.
>
> This weekend I publicly displayed the ZVG to a bunch of classic game
> players and collectors (including Jeff Minter - author of Tempest
> 2000/3000). Suffice as to say that they were very impressed and excited
> at the prospect of new vector games in the future as well as emulation.
>
> Next on the cards is to write a simple game. I'm learning C as I do this
> so it is taking me ages. My aim, eventually, is to do something along
> the lines of a vector-based Sinistar, using a spinner for the direction.
>
> Ian
>
> Joel Rosenzweig wrote:
>
> >I was wondering what those of us with ZVGs are doing with them now? Has
> >anyone written any games for it? I've been planning on writing some test
> >applications first, then some games eventually, but I haven't made ZVG
> >development a priority yet, so that hasn't happened. I'm finally putting
a
> >dedicated PIII machine together to handle all of the ZVG activities. I
> >expect to have that up and running in the next two weeks, then I'll get
to
> >start thinking about some software again. I didn't have the Borland
> >software environment, so I wasn't able to just compile the source that
was
> >made available on the ZVG developer's site.. Though, Zonn mentioned to me
a
> >little while back that he'll be moving this stuff over to Microsoft's
Visual
> >Studio, and write a window's driver for the parallel port access, so that
> >should make that portion of the development a lot easier to deal with.
> >
> >Joel-
> >
> >
>
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>
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Received on Wed Mar 12 05:56:19 2003

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