RE: Re: Jumpy Star Wars Fixed / Degaussing Help Anybody?

From: Joe <joe_at_joesarcade.com>
Date: Mon Mar 24 2003 - 04:04:32 EST

Speaking of monitors in different positions causing gaussing probs......

When I had a Super Pac Cocktail here, in one area of my house, the game
would not degauss correctly. Even from an external degauss, the screens
color would still not be proper. I could have spent all day degaussing
it, and it would not be right. But, if I moved the game elsewhere in the
house, it'd be fine. Right now I have a Star Wars Cockpit in the same
area, and it too has a similar problem. In the lower left corner of the
tube, the colors will never be proper. I know that there are no major
electrical lines running through this area, etc.. So, I just live with
it..

For that matter too, I have seen cases where two cubes in an office will
be next to each other. Their monitor will happen to be in very close
proximity and the picture on one or both monitors will "shake." Not
likely to happen with arcade monitors, though...

Anyhow, there could be something external affecting your monitor. You
may not even realize it. I know it's a long shot, but something I have
experienced.

JB

-----Original Message-----
From: Rodger Boots [mailto:rlboots@cedar-rapids.net]
Sent: Monday, March 24, 2003 1:56 AM
To: vectorlist@synthcom.com
Subject: Re: VECTOR: Re: Jumpy Star Wars Fixed / Degaussing Help
Anybody?

James R. Twine wrote:

> Excuse me for getting in here a little late, but since no one else
>mentioned it...
>
> The original poster said that the color effects started when the
game
>was moved. Could it be the Earth's poles screwing up the color (I know
>this can happen to Raster monitors, I guess Vectors, too)?
>
> I would suggest trying to rotate the game in place and see if it
>changes or goes away. Especially if you get around to using a "real"
>degaussing coil and it does not seem to fix it completely.
>

Funny thing about magnetic fields and CRTs, a good degaussing seems to
fix a lot!

At my Real Job we have a computer monitor sitting next to a vibration
table. When you bring the field on that table up (it is one hell of a
magnetic field!) the monitor display goes nuts. Color is all wrong and
even the picture itself moves a bit. But hit the degauss button on the
monitor and everything returns to normal, even though the field is still

there. Picture stays normal until the table field is shut down.

You wouldn't think degaussing would accomplish much with that much
outside magnetism applied, but it does. Apparently the key is to have
everything in the tube magnetized the same. Don't really understand it
myself, but seeing is believing.

But back to the subject at hand, yes, turning the game back to the
original position and applying power would be something to try. If
everything returned to normal that would kill the "yoke moved when the
game moved" argument and would show that the problem was indeed a
degaussing problem.

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Received on Mon Mar 24 00:47:51 2003

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