RE: Re: Jumpy Star Wars Fixed / Degaussing Help Anybody?

From: John Robertson <jrr_at_flippers.com>
Date: Mon Mar 24 2003 - 12:09:51 EST

There must be a large magnet or AC/motor field near the bad location...
In-House vacuum? Fridge, water cooler? These can all affect monitors...

John :-#)#

At 03:04 AM 24/03/2003 -0600, Joe wrote:

>Speaking of monitors in different positions causing gaussing probs......
>
>When I had a Super Pac Cocktail here, in one area of my house, the game
>would not degauss correctly. Even from an external degauss, the screens
>color would still not be proper. I could have spent all day degaussing
>it, and it would not be right. But, if I moved the game elsewhere in the
>house, it'd be fine. Right now I have a Star Wars Cockpit in the same
>area, and it too has a similar problem. In the lower left corner of the
>tube, the colors will never be proper. I know that there are no major
>electrical lines running through this area, etc.. So, I just live with
>it..
>
>For that matter too, I have seen cases where two cubes in an office will
>be next to each other. Their monitor will happen to be in very close
>proximity and the picture on one or both monitors will "shake." Not
>likely to happen with arcade monitors, though...
>
>Anyhow, there could be something external affecting your monitor. You
>may not even realize it. I know it's a long shot, but something I have
>experienced.
>
>JB
>
>-----Original Message-----
>From: Rodger Boots [mailto:rlboots@cedar-rapids.net]
>Sent: Monday, March 24, 2003 1:56 AM
>To: vectorlist@synthcom.com
>Subject: Re: VECTOR: Re: Jumpy Star Wars Fixed / Degaussing Help
>Anybody?
>
>James R. Twine wrote:
>
> > Excuse me for getting in here a little late, but since no one else
> >mentioned it...
> >
> > The original poster said that the color effects started when the
>game
> >was moved. Could it be the Earth's poles screwing up the color (I know
> >this can happen to Raster monitors, I guess Vectors, too)?
> >
> > I would suggest trying to rotate the game in place and see if it
> >changes or goes away. Especially if you get around to using a "real"
> >degaussing coil and it does not seem to fix it completely.
> >
>
>Funny thing about magnetic fields and CRTs, a good degaussing seems to
>fix a lot!
>
>At my Real Job we have a computer monitor sitting next to a vibration
>table. When you bring the field on that table up (it is one hell of a
>magnetic field!) the monitor display goes nuts. Color is all wrong and
>even the picture itself moves a bit. But hit the degauss button on the
>monitor and everything returns to normal, even though the field is still
>
>there. Picture stays normal until the table field is shut down.
>
>You wouldn't think degaussing would accomplish much with that much
>outside magnetism applied, but it does. Apparently the key is to have
>everything in the tube magnetized the same. Don't really understand it
>myself, but seeing is believing.
>
>But back to the subject at hand, yes, turning the game back to the
>original position and applying power would be something to try. If
>everything returned to normal that would kill the "yoke moved when the
>game moved" argument and would show that the problem was indeed a
>degaussing problem.
>
>
>---------------------------------------------------------------------------
>** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
>** message body to vectorlist-request@synthcom.com. Please direct other
>** questions, comments, or problems to vectorlist-owner@synthcom.com.

---------------------------------------------------------------------------
** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
** message body to vectorlist-request@synthcom.com. Please direct other
** questions, comments, or problems to vectorlist-owner@synthcom.com.
Received on Mon Mar 24 09:10:03 2003

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:34:24 EDT