Re: RE: Asteroids - very bright "laser shots"

From: <steve_at_coule.freeserve.co.uk>
Date: Thu Apr 03 2003 - 08:47:17 EST

Twiddling with the contrast and brightness controls will allow you to adjust the brightness of the shots relative to the other vectors. Just make sure that the brightness is low enough so that there is no spot in the middle of the screen. Turning down the contrast a little should be all that's needed in this case but you may want (need) to tweak the brightness afterwards.

With the brightness too high you'll see retrace lines but if the brightness is correct for everything, the spurious vectors you get on asteroid explosions are a game board fault.
 
>
> From: "Martin White" <martin@guddler.co.uk>
> Date: Thu 03/Apr/2003 12:55 GMT
> To: <vectorlist@synthcom.com>
> Subject: RE: VECTOR: Asteroids - very bright "laser shots"
>
> I would just add to this that my NOS monitor does this too... And I've seen it
> on others.
>
> Now okay, this NOS monitor had a shot HV Diode, so I'm not saying there couldn't
> be other things wrong with it causing the brightness issues, but I think I would
> take it as normal too...
>
> Perhaps get a darker shade of smoked plexi? (Joke BTW!!)
>
> Martin.
>
> > The bullets are twice as bright as anything else normally -
> > sure it's not just the brightness and contrast on your
> > monitor that's out of wack? If you've got the brightness up
> > to high you will see extra vectors as the beam moves
> > 'supposedly invisibly' between point and point. It can be
> > most noticeable during explosions - all the dots appear
> > joined. Could that be the problem?
> > ---
> > James G Watt
> > http://www.kinetic-arts.co.uk
> > Part of the Video Arcade Game Collectors WebRing.
>
>
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Received on Thu Apr 3 05:47:24 2003

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