RE: Battlezone problems

From: Hendrix, Jeff <Jeff_Hendrix_at_maxtor.com>
Date: Thu Sep 30 2004 - 12:27:15 EDT

Some updates and new questions.
After fiddling with wiring, I got sound back, but now I have a different
problem.
When a game is playing, the sound is fine. When a game is not playing,
you hear the saucer disintegrate sound rapidly repeating itself, and
occasionally there are other sounds playing. But again, when the game is
playing, everything sounds normal (no missing sounds and no extra
sounds), so I don't think the output latch or any of the connections are
bad.
(the first thing I replaced was the pokey without any change in
behavior)

Any ideas where I should look next.

-jeff

-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of MyPearl
Sent: Wednesday, September 29, 2004 1:56 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: Battlezone problems

Listen for a faint hum in the speaker while the game's on.If it is
there, the problem probably isn't your ARII. From there, it could very
well be the audio opamps or the Pokey on the main PCB. Also, check for
bad contacts (ie on the edge connectors) first. Wiggle them and see
wether that has any effect on the audio.

Regards,

Mendel

----- Original Message -----
From: "Hendrix, Jeff" <Jeff_Hendrix@Maxtor.com>
To: <vectorlist@vectorlist.org>
Sent: Wednesday, September 29, 2004 5:55 PM
Subject: VECTOR: Battlezone problems

> I have a battlezone that works fine, except for 2 problems. The coin
> up doesn't work (not huge deal since I run in free play). No sounds at

> all. I've checked all connections and reseated chips.
>
> Don't know if these 2 problems are related or not, but would like any
> hints on where to start looking.
>
> Thanks
> -jeff
>
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Received on Thu Sep 30 12:27:20 2004

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