RE: Anyone tried VectorVGA?

From: Clay Cowgill <c.cowgill_at_comcast.net>
Date: Fri Jul 24 2009 - 00:25:33 EDT

> Thoughts?

It's interesting... I can certainly see using something like that in Ground
Kontrol just to cut down on maintenance and downtime and lower the bar for
people qualified to work on it. (and especially since most 'new' players
have never even seen an original color vector monitor to know the difference
anyway). Maybe if you were rebuilding games for 'casual' collectors and you
just didn't want to have *any* service calls.

Honestly though, our original vector monitors have been pretty damn good
recently. (Knock on wood.) Tempest has been on about ~4300 hours since
last monitor failure, Star Wars about ~1300 hours, and Asteroids went about
11,500 hours in between monitor issues. That's quite a bit of 'home use
only' unless you leave your machines on 24/7. A pessimist could look at
that as 100% of those vector monitors *did* fail in the last two years of
14hours/day 7 days a week usage though... Glass half full, glass half
empty...

As a collector, the vector monitor is the coolest bit of tech on the machine
and it would be a shame to replace it though! Kinda like replacing the L88
in your '67 Vette with a V6 Accord engine. ("But it's really reliable!")
:-P

IMHO, if you're going to go VGA for home use you might as well ditch the
rest of the electronics and factory power supply too and just run the game
in emulation and go for total 'modern hardware' reliability.

-Clay

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Received on Fri Jul 24 00:25:35 2009

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